C# 클래스 System.Windows.Media.Glitz.ProceduralAnimationSequence

An animation that composes a set of multiple animations into a sequence with one animation following the other.
상속: ProceduralAnimation
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공개 메소드들

메소드 설명
ProceduralAnimationSequence ( ) : System

Creates an AnimationSequence with the specified set of individual animations.

보호된 메소드들

메소드 설명
PlayCore ( ) : void
ProgressCore ( bool startRepetition, bool startReverse, System.DateTime timeStamp ) : bool
Repeat ( bool reverse ) : void
StopCore ( bool completed, ProceduralAnimationStopState stopState ) : void

메소드 상세

PlayCore() 보호된 메소드

protected PlayCore ( ) : void
리턴 void

ProceduralAnimationSequence() 공개 메소드

Creates an AnimationSequence with the specified set of individual animations.
public ProceduralAnimationSequence ( ) : System
리턴 System

ProgressCore() 보호된 메소드

protected ProgressCore ( bool startRepetition, bool startReverse, System.DateTime timeStamp ) : bool
startRepetition bool
startReverse bool
timeStamp System.DateTime
리턴 bool

Repeat() 보호된 메소드

protected Repeat ( bool reverse ) : void
reverse bool
리턴 void

StopCore() 보호된 메소드

protected StopCore ( bool completed, ProceduralAnimationStopState stopState ) : void
completed bool
stopState ProceduralAnimationStopState
리턴 void