C# Class System.Windows.Media.Glitz.ProceduralAnimationSequence

An animation that composes a set of multiple animations into a sequence with one animation following the other.
Inheritance: ProceduralAnimation
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Méthodes publiques

Méthode Description
ProceduralAnimationSequence ( ) : System

Creates an AnimationSequence with the specified set of individual animations.

Méthodes protégées

Méthode Description
PlayCore ( ) : void
ProgressCore ( bool startRepetition, bool startReverse, System.DateTime timeStamp ) : bool
Repeat ( bool reverse ) : void
StopCore ( bool completed, ProceduralAnimationStopState stopState ) : void

Method Details

PlayCore() protected méthode

protected PlayCore ( ) : void
Résultat void

ProceduralAnimationSequence() public méthode

Creates an AnimationSequence with the specified set of individual animations.
public ProceduralAnimationSequence ( ) : System
Résultat System

ProgressCore() protected méthode

protected ProgressCore ( bool startRepetition, bool startReverse, System.DateTime timeStamp ) : bool
startRepetition bool
startReverse bool
timeStamp System.DateTime
Résultat bool

Repeat() protected méthode

protected Repeat ( bool reverse ) : void
reverse bool
Résultat void

StopCore() protected méthode

protected StopCore ( bool completed, ProceduralAnimationStopState stopState ) : void
completed bool
stopState ProceduralAnimationStopState
Résultat void