C# 클래스 Swordening.WeakSkeleton

This is a game component that implements IUpdateable.
상속: Monster
파일 보기 프로젝트 열기: ArghyV/Peliohjelmointi-s2011 1 사용 예제들

공개 메소드들

메소드 설명
Die ( ) : void

Overriden Die method to give hero gold and experience

Initialize ( ) : void

Allows the game component to perform any initialization it needs to before starting to run. This is where it can query for any required services and load content.

Update ( GameTime gameTime ) : void

Allows the game component to update itself.

WeakSkeleton ( SwordeningGame game, InGame gameState, Vector3 position ) : System

보호된 메소드들

메소드 설명
LoadContent ( ) : void

메소드 상세

Die() 공개 메소드

Overriden Die method to give hero gold and experience
public Die ( ) : void
리턴 void

Initialize() 공개 메소드

Allows the game component to perform any initialization it needs to before starting to run. This is where it can query for any required services and load content.
public Initialize ( ) : void
리턴 void

LoadContent() 보호된 메소드

protected LoadContent ( ) : void
리턴 void

Update() 공개 메소드

Allows the game component to update itself.
public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void

WeakSkeleton() 공개 메소드

public WeakSkeleton ( SwordeningGame game, InGame gameState, Vector3 position ) : System
game SwordeningGame
gameState InGame
position Vector3
리턴 System