C# Class Swordening.WeakSkeleton

This is a game component that implements IUpdateable.
Inheritance: Monster
Afficher le fichier Open project: ArghyV/Peliohjelmointi-s2011 Class Usage Examples

Méthodes publiques

Méthode Description
Die ( ) : void

Overriden Die method to give hero gold and experience

Initialize ( ) : void

Allows the game component to perform any initialization it needs to before starting to run. This is where it can query for any required services and load content.

Update ( GameTime gameTime ) : void

Allows the game component to update itself.

WeakSkeleton ( SwordeningGame game, InGame gameState, Vector3 position ) : System

Méthodes protégées

Méthode Description
LoadContent ( ) : void

Method Details

Die() public méthode

Overriden Die method to give hero gold and experience
public Die ( ) : void
Résultat void

Initialize() public méthode

Allows the game component to perform any initialization it needs to before starting to run. This is where it can query for any required services and load content.
public Initialize ( ) : void
Résultat void

LoadContent() protected méthode

protected LoadContent ( ) : void
Résultat void

Update() public méthode

Allows the game component to update itself.
public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void

WeakSkeleton() public méthode

public WeakSkeleton ( SwordeningGame game, InGame gameState, Vector3 position ) : System
game SwordeningGame
gameState InGame
position Vector3
Résultat System