C# 클래스 Swordening.Initialize

상속: GameState
파일 보기 프로젝트 열기: ArghyV/Peliohjelmointi-s2011

공개 메소드들

메소드 설명
Draw ( GameTime gameTime ) : void

Draw the in-game GUI.

Initialize ( SwordeningGame game ) : System
Update ( GameTime gameTime ) : void

Allows the game component to update itself.

보호된 메소드들

메소드 설명
LoadContent ( ) : void
ProcessKeyboardInput ( GameTime gameTime ) : void

Reads and processes the input from the keyboard.

ProcessMouseInput ( GameTime gameTime ) : void

Reads and processes the input from the keyboard.

메소드 상세

Draw() 공개 메소드

Draw the in-game GUI.
public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
리턴 void

Initialize() 공개 메소드

public Initialize ( SwordeningGame game ) : System
game SwordeningGame
리턴 System

LoadContent() 보호된 메소드

protected LoadContent ( ) : void
리턴 void

ProcessKeyboardInput() 보호된 메소드

Reads and processes the input from the keyboard.
protected ProcessKeyboardInput ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
리턴 void

ProcessMouseInput() 보호된 메소드

Reads and processes the input from the keyboard.
protected ProcessMouseInput ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
리턴 void

Update() 공개 메소드

Allows the game component to update itself.
public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void