C# Class Swordening.Initialize

Inheritance: GameState
Afficher le fichier Open project: ArghyV/Peliohjelmointi-s2011

Méthodes publiques

Méthode Description
Draw ( GameTime gameTime ) : void

Draw the in-game GUI.

Initialize ( SwordeningGame game ) : System
Update ( GameTime gameTime ) : void

Allows the game component to update itself.

Méthodes protégées

Méthode Description
LoadContent ( ) : void
ProcessKeyboardInput ( GameTime gameTime ) : void

Reads and processes the input from the keyboard.

ProcessMouseInput ( GameTime gameTime ) : void

Reads and processes the input from the keyboard.

Method Details

Draw() public méthode

Draw the in-game GUI.
public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
Résultat void

Initialize() public méthode

public Initialize ( SwordeningGame game ) : System
game SwordeningGame
Résultat System

LoadContent() protected méthode

protected LoadContent ( ) : void
Résultat void

ProcessKeyboardInput() protected méthode

Reads and processes the input from the keyboard.
protected ProcessKeyboardInput ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
Résultat void

ProcessMouseInput() protected méthode

Reads and processes the input from the keyboard.
protected ProcessMouseInput ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
Résultat void

Update() public méthode

Allows the game component to update itself.
public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void