C# 클래스 Spine.Unity.Editor.SkeletonGraphicInspector

상속: UnityEditor.Editor
파일 보기 프로젝트 열기: EsotericSoftware/spine-runtimes

공개 메소드들

메소드 설명
InstantiateSkeletonGraphic ( SkeletonDataAsset skeletonDataAsset, Spine.Skin skin = null ) : SkeletonGraphic
InstantiateSkeletonGraphic ( SkeletonDataAsset skeletonDataAsset, string skinName ) : SkeletonGraphic
OnInspectorGUI ( ) : void
SpawnSkeletonGraphicFromDrop ( SkeletonDataAsset data ) : Component

비공개 메소드들

메소드 설명
MatchRectTransformWithBounds ( MenuCommand command ) : void
NewSkeletonGraphicGameObject ( string gameObjectName ) : GameObject
OnEnable ( ) : void
SkeletonGraphicCreateMenuItem ( ) : void

메소드 상세

InstantiateSkeletonGraphic() 공개 정적인 메소드

public static InstantiateSkeletonGraphic ( SkeletonDataAsset skeletonDataAsset, Spine.Skin skin = null ) : SkeletonGraphic
skeletonDataAsset SkeletonDataAsset
skin Spine.Skin
리턴 SkeletonGraphic

InstantiateSkeletonGraphic() 공개 정적인 메소드

public static InstantiateSkeletonGraphic ( SkeletonDataAsset skeletonDataAsset, string skinName ) : SkeletonGraphic
skeletonDataAsset SkeletonDataAsset
skinName string
리턴 SkeletonGraphic

OnInspectorGUI() 공개 메소드

public OnInspectorGUI ( ) : void
리턴 void

SpawnSkeletonGraphicFromDrop() 공개 정적인 메소드

public static SpawnSkeletonGraphicFromDrop ( SkeletonDataAsset data ) : Component
data SkeletonDataAsset
리턴 UnityEngine.Component