메소드 | 설명 | |
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InstantiateSkeletonGraphic ( SkeletonDataAsset skeletonDataAsset, Spine.Skin skin = null ) : SkeletonGraphic | ||
InstantiateSkeletonGraphic ( SkeletonDataAsset skeletonDataAsset, string skinName ) : SkeletonGraphic | ||
OnInspectorGUI ( ) : void | ||
SpawnSkeletonGraphicFromDrop ( SkeletonDataAsset data ) : |
메소드 | 설명 | |
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MatchRectTransformWithBounds ( |
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NewSkeletonGraphicGameObject ( string gameObjectName ) : |
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OnEnable ( ) : void | ||
SkeletonGraphicCreateMenuItem ( ) : void |
public static InstantiateSkeletonGraphic ( SkeletonDataAsset skeletonDataAsset, Spine.Skin skin = null ) : SkeletonGraphic | ||
skeletonDataAsset | SkeletonDataAsset | |
skin | Spine.Skin | |
리턴 | SkeletonGraphic |
public static InstantiateSkeletonGraphic ( SkeletonDataAsset skeletonDataAsset, string skinName ) : SkeletonGraphic | ||
skeletonDataAsset | SkeletonDataAsset | |
skinName | string | |
리턴 | SkeletonGraphic |
public static SpawnSkeletonGraphicFromDrop ( SkeletonDataAsset data ) : |
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data | SkeletonDataAsset | |
리턴 |