C# Class Spine.Unity.Editor.SkeletonGraphicInspector

Inheritance: UnityEditor.Editor
Afficher le fichier Open project: EsotericSoftware/spine-runtimes

Méthodes publiques

Méthode Description
InstantiateSkeletonGraphic ( SkeletonDataAsset skeletonDataAsset, Spine.Skin skin = null ) : SkeletonGraphic
InstantiateSkeletonGraphic ( SkeletonDataAsset skeletonDataAsset, string skinName ) : SkeletonGraphic
OnInspectorGUI ( ) : void
SpawnSkeletonGraphicFromDrop ( SkeletonDataAsset data ) : Component

Private Methods

Méthode Description
MatchRectTransformWithBounds ( MenuCommand command ) : void
NewSkeletonGraphicGameObject ( string gameObjectName ) : GameObject
OnEnable ( ) : void
SkeletonGraphicCreateMenuItem ( ) : void

Method Details

InstantiateSkeletonGraphic() public static méthode

public static InstantiateSkeletonGraphic ( SkeletonDataAsset skeletonDataAsset, Spine.Skin skin = null ) : SkeletonGraphic
skeletonDataAsset SkeletonDataAsset
skin Spine.Skin
Résultat SkeletonGraphic

InstantiateSkeletonGraphic() public static méthode

public static InstantiateSkeletonGraphic ( SkeletonDataAsset skeletonDataAsset, string skinName ) : SkeletonGraphic
skeletonDataAsset SkeletonDataAsset
skinName string
Résultat SkeletonGraphic

OnInspectorGUI() public méthode

public OnInspectorGUI ( ) : void
Résultat void

SpawnSkeletonGraphicFromDrop() public static méthode

public static SpawnSkeletonGraphicFromDrop ( SkeletonDataAsset data ) : Component
data SkeletonDataAsset
Résultat UnityEngine.Component