C# Class Spine.Unity.Editor.SkeletonGraphicInspector

Inheritance: UnityEditor.Editor
Mostrar archivo Open project: EsotericSoftware/spine-runtimes

Public Methods

Method Description
InstantiateSkeletonGraphic ( SkeletonDataAsset skeletonDataAsset, Spine.Skin skin = null ) : SkeletonGraphic
InstantiateSkeletonGraphic ( SkeletonDataAsset skeletonDataAsset, string skinName ) : SkeletonGraphic
OnInspectorGUI ( ) : void
SpawnSkeletonGraphicFromDrop ( SkeletonDataAsset data ) : Component

Private Methods

Method Description
MatchRectTransformWithBounds ( MenuCommand command ) : void
NewSkeletonGraphicGameObject ( string gameObjectName ) : GameObject
OnEnable ( ) : void
SkeletonGraphicCreateMenuItem ( ) : void

Method Details

InstantiateSkeletonGraphic() public static method

public static InstantiateSkeletonGraphic ( SkeletonDataAsset skeletonDataAsset, Spine.Skin skin = null ) : SkeletonGraphic
skeletonDataAsset SkeletonDataAsset
skin Spine.Skin
return SkeletonGraphic

InstantiateSkeletonGraphic() public static method

public static InstantiateSkeletonGraphic ( SkeletonDataAsset skeletonDataAsset, string skinName ) : SkeletonGraphic
skeletonDataAsset SkeletonDataAsset
skinName string
return SkeletonGraphic

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void

SpawnSkeletonGraphicFromDrop() public static method

public static SpawnSkeletonGraphicFromDrop ( SkeletonDataAsset data ) : Component
data SkeletonDataAsset
return UnityEngine.Component