C# 클래스 Server.Mobiles.ProximitySpawner

상속: Spawner
파일 보기 프로젝트 열기: Grimoric/RunUO.T2A

Private Properties

프로퍼티 타입 설명
ProximitySpawner System
ProximitySpawner System
ProximitySpawner System
ProximitySpawner System

공개 메소드들

메소드 설명
CheckSpawnerFull ( ) : bool
Deserialize ( GenericReader reader ) : void
DoTimer ( System.TimeSpan delay ) : void
OnMovement ( Mobile m, Point3D oldLocation ) : void
ProximitySpawner ( Serial serial ) : System
ProximitySpawner ( int amount, System.TimeSpan minDelay, System.TimeSpan maxDelay, int team, int homeRange, List spawnNames ) : System
ProximitySpawner ( int amount, System.TimeSpan minDelay, System.TimeSpan maxDelay, int team, int homeRange, List spawnNames, int triggerRange, TextDefinition spawnMessage, bool instantFlag ) : System
Respawn ( ) : void
Serialize ( GenericWriter writer ) : void
Spawn ( ) : void
ValidTrigger ( Mobile m ) : bool

비공개 메소드들

메소드 설명
ProximitySpawner ( ) : System
ProximitySpawner ( int amount, int minDelay, int maxDelay, int team, int homeRange, string spawnName ) : System
ProximitySpawner ( int amount, int minDelay, int maxDelay, int team, int homeRange, string spawnName, int triggerRange, string spawnMessage, bool instantFlag ) : System
ProximitySpawner ( string spawnName ) : System

메소드 상세

CheckSpawnerFull() 공개 메소드

public CheckSpawnerFull ( ) : bool
리턴 bool

Deserialize() 공개 메소드

public Deserialize ( GenericReader reader ) : void
reader GenericReader
리턴 void

DoTimer() 공개 메소드

public DoTimer ( System.TimeSpan delay ) : void
delay System.TimeSpan
리턴 void

OnMovement() 공개 메소드

public OnMovement ( Mobile m, Point3D oldLocation ) : void
m Mobile
oldLocation Point3D
리턴 void

ProximitySpawner() 공개 메소드

public ProximitySpawner ( Serial serial ) : System
serial Serial
리턴 System

ProximitySpawner() 공개 메소드

public ProximitySpawner ( int amount, System.TimeSpan minDelay, System.TimeSpan maxDelay, int team, int homeRange, List spawnNames ) : System
amount int
minDelay System.TimeSpan
maxDelay System.TimeSpan
team int
homeRange int
spawnNames List
리턴 System

ProximitySpawner() 공개 메소드

public ProximitySpawner ( int amount, System.TimeSpan minDelay, System.TimeSpan maxDelay, int team, int homeRange, List spawnNames, int triggerRange, TextDefinition spawnMessage, bool instantFlag ) : System
amount int
minDelay System.TimeSpan
maxDelay System.TimeSpan
team int
homeRange int
spawnNames List
triggerRange int
spawnMessage TextDefinition
instantFlag bool
리턴 System

Respawn() 공개 메소드

public Respawn ( ) : void
리턴 void

Serialize() 공개 메소드

public Serialize ( GenericWriter writer ) : void
writer GenericWriter
리턴 void

Spawn() 공개 메소드

public Spawn ( ) : void
리턴 void

ValidTrigger() 공개 메소드

public ValidTrigger ( Mobile m ) : bool
m Mobile
리턴 bool