Свойство | Type | Description | |
---|---|---|---|
ProximitySpawner | System | ||
ProximitySpawner | System | ||
ProximitySpawner | System | ||
ProximitySpawner | System |
Méthode | Description | |
---|---|---|
CheckSpawnerFull ( ) : bool | ||
Deserialize ( GenericReader reader ) : void | ||
DoTimer ( System.TimeSpan delay ) : void | ||
OnMovement ( Mobile m, Point3D oldLocation ) : void | ||
ProximitySpawner ( Serial serial ) : System | ||
ProximitySpawner ( int amount, System.TimeSpan minDelay, System.TimeSpan maxDelay, int team, int homeRange, List |
||
ProximitySpawner ( int amount, System.TimeSpan minDelay, System.TimeSpan maxDelay, int team, int homeRange, List |
||
Respawn ( ) : void | ||
Serialize ( GenericWriter writer ) : void | ||
Spawn ( ) : void | ||
ValidTrigger ( Mobile m ) : bool |
Méthode | Description | |
---|---|---|
ProximitySpawner ( ) : System | ||
ProximitySpawner ( int amount, int minDelay, int maxDelay, int team, int homeRange, string spawnName ) : System | ||
ProximitySpawner ( int amount, int minDelay, int maxDelay, int team, int homeRange, string spawnName, int triggerRange, string spawnMessage, bool instantFlag ) : System | ||
ProximitySpawner ( string spawnName ) : System |
public Deserialize ( GenericReader reader ) : void | ||
reader | GenericReader | |
Résultat | void |
public DoTimer ( System.TimeSpan delay ) : void | ||
delay | System.TimeSpan | |
Résultat | void |
public OnMovement ( Mobile m, Point3D oldLocation ) : void | ||
m | Mobile | |
oldLocation | Point3D | |
Résultat | void |
public ProximitySpawner ( Serial serial ) : System | ||
serial | Serial | |
Résultat | System |
public ProximitySpawner ( int amount, System.TimeSpan minDelay, System.TimeSpan maxDelay, int team, int homeRange, List |
||
amount | int | |
minDelay | System.TimeSpan | |
maxDelay | System.TimeSpan | |
team | int | |
homeRange | int | |
spawnNames | List |
|
Résultat | System |
public ProximitySpawner ( int amount, System.TimeSpan minDelay, System.TimeSpan maxDelay, int team, int homeRange, List |
||
amount | int | |
minDelay | System.TimeSpan | |
maxDelay | System.TimeSpan | |
team | int | |
homeRange | int | |
spawnNames | List |
|
triggerRange | int | |
spawnMessage | TextDefinition | |
instantFlag | bool | |
Résultat | System |
public Serialize ( GenericWriter writer ) : void | ||
writer | GenericWriter | |
Résultat | void |