C# Class Server.Mobiles.ProximitySpawner

Inheritance: Spawner
Afficher le fichier Open project: Grimoric/RunUO.T2A

Private Properties

Свойство Type Description
ProximitySpawner System
ProximitySpawner System
ProximitySpawner System
ProximitySpawner System

Méthodes publiques

Méthode Description
CheckSpawnerFull ( ) : bool
Deserialize ( GenericReader reader ) : void
DoTimer ( System.TimeSpan delay ) : void
OnMovement ( Mobile m, Point3D oldLocation ) : void
ProximitySpawner ( Serial serial ) : System
ProximitySpawner ( int amount, System.TimeSpan minDelay, System.TimeSpan maxDelay, int team, int homeRange, List spawnNames ) : System
ProximitySpawner ( int amount, System.TimeSpan minDelay, System.TimeSpan maxDelay, int team, int homeRange, List spawnNames, int triggerRange, TextDefinition spawnMessage, bool instantFlag ) : System
Respawn ( ) : void
Serialize ( GenericWriter writer ) : void
Spawn ( ) : void
ValidTrigger ( Mobile m ) : bool

Private Methods

Méthode Description
ProximitySpawner ( ) : System
ProximitySpawner ( int amount, int minDelay, int maxDelay, int team, int homeRange, string spawnName ) : System
ProximitySpawner ( int amount, int minDelay, int maxDelay, int team, int homeRange, string spawnName, int triggerRange, string spawnMessage, bool instantFlag ) : System
ProximitySpawner ( string spawnName ) : System

Method Details

CheckSpawnerFull() public méthode

public CheckSpawnerFull ( ) : bool
Résultat bool

Deserialize() public méthode

public Deserialize ( GenericReader reader ) : void
reader GenericReader
Résultat void

DoTimer() public méthode

public DoTimer ( System.TimeSpan delay ) : void
delay System.TimeSpan
Résultat void

OnMovement() public méthode

public OnMovement ( Mobile m, Point3D oldLocation ) : void
m Mobile
oldLocation Point3D
Résultat void

ProximitySpawner() public méthode

public ProximitySpawner ( Serial serial ) : System
serial Serial
Résultat System

ProximitySpawner() public méthode

public ProximitySpawner ( int amount, System.TimeSpan minDelay, System.TimeSpan maxDelay, int team, int homeRange, List spawnNames ) : System
amount int
minDelay System.TimeSpan
maxDelay System.TimeSpan
team int
homeRange int
spawnNames List
Résultat System

ProximitySpawner() public méthode

public ProximitySpawner ( int amount, System.TimeSpan minDelay, System.TimeSpan maxDelay, int team, int homeRange, List spawnNames, int triggerRange, TextDefinition spawnMessage, bool instantFlag ) : System
amount int
minDelay System.TimeSpan
maxDelay System.TimeSpan
team int
homeRange int
spawnNames List
triggerRange int
spawnMessage TextDefinition
instantFlag bool
Résultat System

Respawn() public méthode

public Respawn ( ) : void
Résultat void

Serialize() public méthode

public Serialize ( GenericWriter writer ) : void
writer GenericWriter
Résultat void

Spawn() public méthode

public Spawn ( ) : void
Résultat void

ValidTrigger() public méthode

public ValidTrigger ( Mobile m ) : bool
m Mobile
Résultat bool