C# Class Server.Mobiles.ProximitySpawner

Inheritance: Spawner
ファイルを表示 Open project: Grimoric/RunUO.T2A

Private Properties

Property Type Description
ProximitySpawner System
ProximitySpawner System
ProximitySpawner System
ProximitySpawner System

Public Methods

Method Description
CheckSpawnerFull ( ) : bool
Deserialize ( GenericReader reader ) : void
DoTimer ( System.TimeSpan delay ) : void
OnMovement ( Mobile m, Point3D oldLocation ) : void
ProximitySpawner ( Serial serial ) : System
ProximitySpawner ( int amount, System.TimeSpan minDelay, System.TimeSpan maxDelay, int team, int homeRange, List spawnNames ) : System
ProximitySpawner ( int amount, System.TimeSpan minDelay, System.TimeSpan maxDelay, int team, int homeRange, List spawnNames, int triggerRange, TextDefinition spawnMessage, bool instantFlag ) : System
Respawn ( ) : void
Serialize ( GenericWriter writer ) : void
Spawn ( ) : void
ValidTrigger ( Mobile m ) : bool

Private Methods

Method Description
ProximitySpawner ( ) : System
ProximitySpawner ( int amount, int minDelay, int maxDelay, int team, int homeRange, string spawnName ) : System
ProximitySpawner ( int amount, int minDelay, int maxDelay, int team, int homeRange, string spawnName, int triggerRange, string spawnMessage, bool instantFlag ) : System
ProximitySpawner ( string spawnName ) : System

Method Details

CheckSpawnerFull() public method

public CheckSpawnerFull ( ) : bool
return bool

Deserialize() public method

public Deserialize ( GenericReader reader ) : void
reader GenericReader
return void

DoTimer() public method

public DoTimer ( System.TimeSpan delay ) : void
delay System.TimeSpan
return void

OnMovement() public method

public OnMovement ( Mobile m, Point3D oldLocation ) : void
m Mobile
oldLocation Point3D
return void

ProximitySpawner() public method

public ProximitySpawner ( Serial serial ) : System
serial Serial
return System

ProximitySpawner() public method

public ProximitySpawner ( int amount, System.TimeSpan minDelay, System.TimeSpan maxDelay, int team, int homeRange, List spawnNames ) : System
amount int
minDelay System.TimeSpan
maxDelay System.TimeSpan
team int
homeRange int
spawnNames List
return System

ProximitySpawner() public method

public ProximitySpawner ( int amount, System.TimeSpan minDelay, System.TimeSpan maxDelay, int team, int homeRange, List spawnNames, int triggerRange, TextDefinition spawnMessage, bool instantFlag ) : System
amount int
minDelay System.TimeSpan
maxDelay System.TimeSpan
team int
homeRange int
spawnNames List
triggerRange int
spawnMessage TextDefinition
instantFlag bool
return System

Respawn() public method

public Respawn ( ) : void
return void

Serialize() public method

public Serialize ( GenericWriter writer ) : void
writer GenericWriter
return void

Spawn() public method

public Spawn ( ) : void
return void

ValidTrigger() public method

public ValidTrigger ( Mobile m ) : bool
m Mobile
return bool