프로퍼티 | 타입 | 설명 |
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메소드 | 설명 | |
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ApplyAttributesTo ( |
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ApplyAttributesTo ( |
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ApplyAttributesTo ( |
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ApplyAttributesTo ( |
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ApplyAttributesTo ( |
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ApplyAttributesTo ( bool isRunicTool, int luckChance, int attributeCount ) : void | ||
ApplyAttributesTo ( int attributeCount ) : void | ||
BaseRunicTool ( CraftResource resource, int itemID ) : System | ||
BaseRunicTool ( CraftResource resource, int uses, int itemID ) : System | ||
BaseRunicTool ( Serial serial ) : System | ||
Deserialize ( GenericReader reader ) : void | ||
GetRandomSlayer ( ) : SlayerName | ||
GetUniqueRandom ( int count ) : int | ||
Serialize ( GenericWriter writer ) : void |
public static ApplyAttributesTo ( |
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armor | ||
isRunicTool | bool | |
luckChance | int | |
attributeCount | int | |
리턴 | void |
public static ApplyAttributesTo ( |
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armor | ||
attributeCount | int | |
리턴 | void |
public static ApplyAttributesTo ( |
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weapon | ||
isRunicTool | bool | |
luckChance | int | |
attributeCount | int | |
리턴 | void |
public static ApplyAttributesTo ( |
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weapon | ||
attributeCount | int | |
리턴 | void |
public static ApplyAttributesTo ( |
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spellbook | ||
isRunicTool | bool | |
luckChance | int | |
attributeCount | int | |
리턴 | void |
public static ApplyAttributesTo ( bool isRunicTool, int luckChance, int attributeCount ) : void | ||
isRunicTool | bool | |
luckChance | int | |
attributeCount | int | |
리턴 | void |
public static ApplyAttributesTo ( int attributeCount ) : void | ||
attributeCount | int | |
리턴 | void |
public BaseRunicTool ( CraftResource resource, int itemID ) : System | ||
resource | CraftResource | |
itemID | int | |
리턴 | System |
public BaseRunicTool ( CraftResource resource, int uses, int itemID ) : System | ||
resource | CraftResource | |
uses | int | |
itemID | int | |
리턴 | System |
public Deserialize ( GenericReader reader ) : void | ||
reader | GenericReader | |
리턴 | void |