C# Class Server.Items.BaseRunicTool

Inheritance: BaseTool
Datei anzeigen Open project: Grimoric/RunUO.T2A Class Usage Examples

Private Properties

Property Type Description

Public Methods

Method Description
ApplyAttributesTo ( BaseArmor armor, bool isRunicTool, int luckChance, int attributeCount ) : void
ApplyAttributesTo ( BaseArmor armor, int attributeCount ) : void
ApplyAttributesTo ( BaseWeapon weapon, bool isRunicTool, int luckChance, int attributeCount ) : void
ApplyAttributesTo ( BaseWeapon weapon, int attributeCount ) : void
ApplyAttributesTo ( Spellbook spellbook, bool isRunicTool, int luckChance, int attributeCount ) : void
ApplyAttributesTo ( bool isRunicTool, int luckChance, int attributeCount ) : void
ApplyAttributesTo ( int attributeCount ) : void
BaseRunicTool ( CraftResource resource, int itemID ) : System
BaseRunicTool ( CraftResource resource, int uses, int itemID ) : System
BaseRunicTool ( Serial serial ) : System
Deserialize ( GenericReader reader ) : void
GetRandomSlayer ( ) : SlayerName
GetUniqueRandom ( int count ) : int
Serialize ( GenericWriter writer ) : void

Method Details

ApplyAttributesTo() public static method

public static ApplyAttributesTo ( BaseArmor armor, bool isRunicTool, int luckChance, int attributeCount ) : void
armor BaseArmor
isRunicTool bool
luckChance int
attributeCount int
return void

ApplyAttributesTo() public static method

public static ApplyAttributesTo ( BaseArmor armor, int attributeCount ) : void
armor BaseArmor
attributeCount int
return void

ApplyAttributesTo() public static method

public static ApplyAttributesTo ( BaseWeapon weapon, bool isRunicTool, int luckChance, int attributeCount ) : void
weapon BaseWeapon
isRunicTool bool
luckChance int
attributeCount int
return void

ApplyAttributesTo() public static method

public static ApplyAttributesTo ( BaseWeapon weapon, int attributeCount ) : void
weapon BaseWeapon
attributeCount int
return void

ApplyAttributesTo() public static method

public static ApplyAttributesTo ( Spellbook spellbook, bool isRunicTool, int luckChance, int attributeCount ) : void
spellbook Spellbook
isRunicTool bool
luckChance int
attributeCount int
return void

ApplyAttributesTo() public static method

public static ApplyAttributesTo ( bool isRunicTool, int luckChance, int attributeCount ) : void
isRunicTool bool
luckChance int
attributeCount int
return void

ApplyAttributesTo() public static method

public static ApplyAttributesTo ( int attributeCount ) : void
attributeCount int
return void

BaseRunicTool() public method

public BaseRunicTool ( CraftResource resource, int itemID ) : System
resource CraftResource
itemID int
return System

BaseRunicTool() public method

public BaseRunicTool ( CraftResource resource, int uses, int itemID ) : System
resource CraftResource
uses int
itemID int
return System

BaseRunicTool() public method

public BaseRunicTool ( Serial serial ) : System
serial Serial
return System

Deserialize() public method

public Deserialize ( GenericReader reader ) : void
reader GenericReader
return void

GetRandomSlayer() public static method

public static GetRandomSlayer ( ) : SlayerName
return SlayerName

GetUniqueRandom() public static method

public static GetUniqueRandom ( int count ) : int
count int
return int

Serialize() public method

public Serialize ( GenericWriter writer ) : void
writer GenericWriter
return void