C# Class Server.Items.BaseRunicTool

Inheritance: BaseTool
Afficher le fichier Open project: Grimoric/RunUO.T2A Class Usage Examples

Private Properties

Свойство Type Description

Méthodes publiques

Méthode Description
ApplyAttributesTo ( BaseArmor armor, bool isRunicTool, int luckChance, int attributeCount ) : void
ApplyAttributesTo ( BaseArmor armor, int attributeCount ) : void
ApplyAttributesTo ( BaseWeapon weapon, bool isRunicTool, int luckChance, int attributeCount ) : void
ApplyAttributesTo ( BaseWeapon weapon, int attributeCount ) : void
ApplyAttributesTo ( Spellbook spellbook, bool isRunicTool, int luckChance, int attributeCount ) : void
ApplyAttributesTo ( bool isRunicTool, int luckChance, int attributeCount ) : void
ApplyAttributesTo ( int attributeCount ) : void
BaseRunicTool ( CraftResource resource, int itemID ) : System
BaseRunicTool ( CraftResource resource, int uses, int itemID ) : System
BaseRunicTool ( Serial serial ) : System
Deserialize ( GenericReader reader ) : void
GetRandomSlayer ( ) : SlayerName
GetUniqueRandom ( int count ) : int
Serialize ( GenericWriter writer ) : void

Method Details

ApplyAttributesTo() public static méthode

public static ApplyAttributesTo ( BaseArmor armor, bool isRunicTool, int luckChance, int attributeCount ) : void
armor BaseArmor
isRunicTool bool
luckChance int
attributeCount int
Résultat void

ApplyAttributesTo() public static méthode

public static ApplyAttributesTo ( BaseArmor armor, int attributeCount ) : void
armor BaseArmor
attributeCount int
Résultat void

ApplyAttributesTo() public static méthode

public static ApplyAttributesTo ( BaseWeapon weapon, bool isRunicTool, int luckChance, int attributeCount ) : void
weapon BaseWeapon
isRunicTool bool
luckChance int
attributeCount int
Résultat void

ApplyAttributesTo() public static méthode

public static ApplyAttributesTo ( BaseWeapon weapon, int attributeCount ) : void
weapon BaseWeapon
attributeCount int
Résultat void

ApplyAttributesTo() public static méthode

public static ApplyAttributesTo ( Spellbook spellbook, bool isRunicTool, int luckChance, int attributeCount ) : void
spellbook Spellbook
isRunicTool bool
luckChance int
attributeCount int
Résultat void

ApplyAttributesTo() public static méthode

public static ApplyAttributesTo ( bool isRunicTool, int luckChance, int attributeCount ) : void
isRunicTool bool
luckChance int
attributeCount int
Résultat void

ApplyAttributesTo() public static méthode

public static ApplyAttributesTo ( int attributeCount ) : void
attributeCount int
Résultat void

BaseRunicTool() public méthode

public BaseRunicTool ( CraftResource resource, int itemID ) : System
resource CraftResource
itemID int
Résultat System

BaseRunicTool() public méthode

public BaseRunicTool ( CraftResource resource, int uses, int itemID ) : System
resource CraftResource
uses int
itemID int
Résultat System

BaseRunicTool() public méthode

public BaseRunicTool ( Serial serial ) : System
serial Serial
Résultat System

Deserialize() public méthode

public Deserialize ( GenericReader reader ) : void
reader GenericReader
Résultat void

GetRandomSlayer() public static méthode

public static GetRandomSlayer ( ) : SlayerName
Résultat SlayerName

GetUniqueRandom() public static méthode

public static GetUniqueRandom ( int count ) : int
count int
Résultat int

Serialize() public méthode

public Serialize ( GenericWriter writer ) : void
writer GenericWriter
Résultat void