프로퍼티 | 타입 | 설명 | |
---|---|---|---|
defaultHipsPosition | |||
hipsOffset | |||
hipsToFootLength | HipsToFootLength[] |
메소드 | 설명 | |
---|---|---|
Prepare ( |
||
_PrepareHipsToFootLength ( int index, Bone legBone, Bone kneeBone, Bone footBone, InternalValues internalValues ) : void | ||
_SyncDisplacement ( |
메소드 | 설명 | |
---|---|---|
_GetHipsOffset ( int index, Bone legBone, Bone kneeBone, Bone footBone ) : |
public _PrepareHipsToFootLength ( int index, Bone legBone, Bone kneeBone, Bone footBone, InternalValues internalValues ) : void | ||
index | int | |
legBone | Bone | |
kneeBone | Bone | |
footBone | Bone | |
internalValues | InternalValues | |
리턴 | void |
public _SyncDisplacement ( |
||
fullBodyIK | ||
리턴 | void |
public Vector3,UnityEngine defaultHipsPosition | ||
리턴 |