C# Class SA.FullBodyIK.BoneCaches

Mostrar archivo Open project: Stereoarts/SAFullBodyIK

Public Properties

Property Type Description
defaultHipsPosition UnityEngine.Vector3
hipsOffset UnityEngine.Vector3
hipsToFootLength HipsToFootLength[]

Public Methods

Method Description
Prepare ( FullBodyIK fullBodyIK ) : void
_PrepareHipsToFootLength ( int index, Bone legBone, Bone kneeBone, Bone footBone, InternalValues internalValues ) : void
_SyncDisplacement ( FullBodyIK fullBodyIK ) : void

Private Methods

Method Description
_GetHipsOffset ( int index, Bone legBone, Bone kneeBone, Bone footBone ) : Vector3

Method Details

Prepare() public method

public Prepare ( FullBodyIK fullBodyIK ) : void
fullBodyIK FullBodyIK
return void

_PrepareHipsToFootLength() public method

public _PrepareHipsToFootLength ( int index, Bone legBone, Bone kneeBone, Bone footBone, InternalValues internalValues ) : void
index int
legBone Bone
kneeBone Bone
footBone Bone
internalValues InternalValues
return void

_SyncDisplacement() public method

public _SyncDisplacement ( FullBodyIK fullBodyIK ) : void
fullBodyIK FullBodyIK
return void

Property Details

defaultHipsPosition public_oe property

public Vector3,UnityEngine defaultHipsPosition
return UnityEngine.Vector3

hipsOffset public_oe property

public Vector3,UnityEngine hipsOffset
return UnityEngine.Vector3

hipsToFootLength public_oe property

public HipsToFootLength[] hipsToFootLength
return HipsToFootLength[]