C# 클래스 Reign.Video.Vita.Texture2D

상속: System.Disposable, Texture2DI
파일 보기 프로젝트 열기: reignstudios/ReignSDK 1 사용 예제들

보호된 프로퍼티들

프로퍼티 타입 설명
texture Sce.PlayStation.Core.Graphics.Texture2D
video Video

공개 메소드들

메소드 설명
Copy ( Texture2DI texture ) : void
Dispose ( ) : void
New ( DisposableI parent, int width, int height, SurfaceFormats surfaceFormat, BufferUsages usage, Loader loadedCallback ) : Texture2D
New ( DisposableI parent, string fileName, Loader loadedCallback ) : Texture2D
New ( DisposableI parent, string fileName, bool generateMipmaps, BufferUsages usage, Loader loadedCallback ) : Texture2D
NewReference ( DisposableI parent, string fileName, Loader loadedCallback ) : Texture2D
Texture2D ( DisposableI parent, int width, int height, SurfaceFormats surfaceFormat, BufferUsages usage, Loader loadedCallback ) : System
Texture2D ( DisposableI parent, string fileName, Loader loadedCallback ) : System
Texture2D ( DisposableI parent, string fileName, bool generateMipmaps, BufferUsages usage, Loader loadedCallback ) : System
Update ( byte data ) : void
UpdateLoad ( ) : bool
WritePixels ( byte data ) : void

보호된 메소드들

메소드 설명
init ( DisposableI parent, string fileName, int width, int height, bool generateMipmaps, MultiSampleTypes multiSampleType, SurfaceFormats surfaceFormat, RenderTargetUsage renderTargetUsage, BufferUsages usage, bool isRenderTarget, Loader loadedCallback ) : bool

메소드 상세

Copy() 공개 메소드

public Copy ( Texture2DI texture ) : void
texture Texture2DI
리턴 void

Dispose() 공개 메소드

public Dispose ( ) : void
리턴 void

New() 공개 정적인 메소드

public static New ( DisposableI parent, int width, int height, SurfaceFormats surfaceFormat, BufferUsages usage, Loader loadedCallback ) : Texture2D
parent DisposableI
width int
height int
surfaceFormat SurfaceFormats
usage BufferUsages
loadedCallback Reign.Core.Loader
리턴 Texture2D

New() 공개 정적인 메소드

public static New ( DisposableI parent, string fileName, Loader loadedCallback ) : Texture2D
parent DisposableI
fileName string
loadedCallback Reign.Core.Loader
리턴 Texture2D

New() 공개 정적인 메소드

public static New ( DisposableI parent, string fileName, bool generateMipmaps, BufferUsages usage, Loader loadedCallback ) : Texture2D
parent DisposableI
fileName string
generateMipmaps bool
usage BufferUsages
loadedCallback Reign.Core.Loader
리턴 Texture2D

NewReference() 공개 정적인 메소드

public static NewReference ( DisposableI parent, string fileName, Loader loadedCallback ) : Texture2D
parent DisposableI
fileName string
loadedCallback Reign.Core.Loader
리턴 Texture2D

Texture2D() 공개 메소드

public Texture2D ( DisposableI parent, int width, int height, SurfaceFormats surfaceFormat, BufferUsages usage, Loader loadedCallback ) : System
parent DisposableI
width int
height int
surfaceFormat SurfaceFormats
usage BufferUsages
loadedCallback Reign.Core.Loader
리턴 System

Texture2D() 공개 메소드

public Texture2D ( DisposableI parent, string fileName, Loader loadedCallback ) : System
parent DisposableI
fileName string
loadedCallback Reign.Core.Loader
리턴 System

Texture2D() 공개 메소드

public Texture2D ( DisposableI parent, string fileName, bool generateMipmaps, BufferUsages usage, Loader loadedCallback ) : System
parent DisposableI
fileName string
generateMipmaps bool
usage BufferUsages
loadedCallback Reign.Core.Loader
리턴 System

Update() 공개 메소드

public Update ( byte data ) : void
data byte
리턴 void

UpdateLoad() 공개 메소드

public UpdateLoad ( ) : bool
리턴 bool

WritePixels() 공개 메소드

public WritePixels ( byte data ) : void
data byte
리턴 void

init() 보호된 메소드

protected init ( DisposableI parent, string fileName, int width, int height, bool generateMipmaps, MultiSampleTypes multiSampleType, SurfaceFormats surfaceFormat, RenderTargetUsage renderTargetUsage, BufferUsages usage, bool isRenderTarget, Loader loadedCallback ) : bool
parent DisposableI
fileName string
width int
height int
generateMipmaps bool
multiSampleType MultiSampleTypes
surfaceFormat SurfaceFormats
renderTargetUsage RenderTargetUsage
usage BufferUsages
isRenderTarget bool
loadedCallback Reign.Core.Loader
리턴 bool

프로퍼티 상세

texture 보호되어 있는 프로퍼티

protected Texture2D,Sce.PlayStation.Core.Graphics texture
리턴 Sce.PlayStation.Core.Graphics.Texture2D

video 보호되어 있는 프로퍼티

protected Video video
리턴 Video