메소드 | 설명 | |
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PhysicalBatchedStaticCompoundComponent ( INode node, IPhysicsEngine physicsEngine, |
메소드 | 설명 | |
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GetShape ( ITransform localTransform ) : |
protected GetShape ( ITransform localTransform ) : |
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localTransform | ITransform | |
리턴 |
public PhysicalBatchedStaticCompoundComponent ( INode node, IPhysicsEngine physicsEngine, |
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node | INode | |
physicsEngine | IPhysicsEngine | |
shape | ||
리턴 | Jitter.Collision.Shapes |