C# Class Protogame.PhysicalBatchedStaticCompoundComponent

Inheritance: PhysicalBaseRigidBodyComponent
Mostra file Open project: RedpointGames/Protogame

Public Methods

Method Description
PhysicalBatchedStaticCompoundComponent ( INode node, IPhysicsEngine physicsEngine, CompoundShape shape ) : Jitter.Collision.Shapes

Protected Methods

Method Description
GetShape ( ITransform localTransform ) : Shape

Method Details

GetShape() protected method

protected GetShape ( ITransform localTransform ) : Shape
localTransform ITransform
return Jitter.Collision.Shapes.Shape

PhysicalBatchedStaticCompoundComponent() public method

public PhysicalBatchedStaticCompoundComponent ( INode node, IPhysicsEngine physicsEngine, CompoundShape shape ) : Jitter.Collision.Shapes
node INode
physicsEngine IPhysicsEngine
shape Jitter.Collision.Shapes.CompoundShape
return Jitter.Collision.Shapes