C# Class Protogame.PhysicalBatchedStaticCompoundComponent

Inheritance: PhysicalBaseRigidBodyComponent
Afficher le fichier Open project: RedpointGames/Protogame

Méthodes publiques

Méthode Description
PhysicalBatchedStaticCompoundComponent ( INode node, IPhysicsEngine physicsEngine, CompoundShape shape ) : Jitter.Collision.Shapes

Méthodes protégées

Méthode Description
GetShape ( ITransform localTransform ) : Shape

Method Details

GetShape() protected méthode

protected GetShape ( ITransform localTransform ) : Shape
localTransform ITransform
Résultat Jitter.Collision.Shapes.Shape

PhysicalBatchedStaticCompoundComponent() public méthode

public PhysicalBatchedStaticCompoundComponent ( INode node, IPhysicsEngine physicsEngine, CompoundShape shape ) : Jitter.Collision.Shapes
node INode
physicsEngine IPhysicsEngine
shape Jitter.Collision.Shapes.CompoundShape
Résultat Jitter.Collision.Shapes