메소드 | 설명 | |
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Physical3DCubeComponent ( INode node, IPhysicsEngine physicsEngine ) : Jitter.Collision.Shapes |
메소드 | 설명 | |
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GetShape ( ITransform localTransform ) : |
protected GetShape ( ITransform localTransform ) : |
||
localTransform | ITransform | |
리턴 |
public Physical3DCubeComponent ( INode node, IPhysicsEngine physicsEngine ) : Jitter.Collision.Shapes | ||
node | INode | |
physicsEngine | IPhysicsEngine | |
리턴 | Jitter.Collision.Shapes |