C# Class Protogame.Physical3DCubeComponent

Inheritance: PhysicalBaseRigidBodyComponent
Afficher le fichier Open project: RedpointGames/Protogame

Méthodes publiques

Méthode Description
Physical3DCubeComponent ( INode node, IPhysicsEngine physicsEngine ) : Jitter.Collision.Shapes

Méthodes protégées

Méthode Description
GetShape ( ITransform localTransform ) : Shape

Method Details

GetShape() protected méthode

protected GetShape ( ITransform localTransform ) : Shape
localTransform ITransform
Résultat Jitter.Collision.Shapes.Shape

Physical3DCubeComponent() public méthode

public Physical3DCubeComponent ( INode node, IPhysicsEngine physicsEngine ) : Jitter.Collision.Shapes
node INode
physicsEngine IPhysicsEngine
Résultat Jitter.Collision.Shapes