C# 클래스 Pokemon3D.Rendering.DrawableElement

Part of a Scene with contains Transformation and Optional Rendering Attachments. SceneNodes can be arranged in a hierarchy to allow complex transformations.
상속: Pokemon3D.Common.IdObject
파일 보기 프로젝트 열기: nilllzz/Pokemon3D 1 사용 예제들

공개 메소드들

메소드 설명
DrawableElement ( int cameraMask = 1, bool initializing = false, Action onEndInitializing = null ) : Microsoft.Xna.Framework
EndInitialzing ( ) : void
GetWorldMatrix ( float cameraRotationY ) : Matrix
UpdateBounds ( ) : void

메소드 상세

DrawableElement() 공개 메소드

public DrawableElement ( int cameraMask = 1, bool initializing = false, Action onEndInitializing = null ) : Microsoft.Xna.Framework
cameraMask int
initializing bool
onEndInitializing Action
리턴 Microsoft.Xna.Framework

EndInitialzing() 공개 메소드

public EndInitialzing ( ) : void
리턴 void

GetWorldMatrix() 공개 메소드

public GetWorldMatrix ( float cameraRotationY ) : Matrix
cameraRotationY float
리턴 Matrix

UpdateBounds() 공개 메소드

public UpdateBounds ( ) : void
리턴 void