Method | Description | |
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DrawableElement ( int cameraMask = 1, bool initializing = false, Action |
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EndInitialzing ( ) : void | ||
GetWorldMatrix ( float cameraRotationY ) : Matrix | ||
UpdateBounds ( ) : void |
public DrawableElement ( int cameraMask = 1, bool initializing = false, Action |
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cameraMask | int | |
initializing | bool | |
onEndInitializing | Action |
|
return | Microsoft.Xna.Framework |
public GetWorldMatrix ( float cameraRotationY ) : Matrix | ||
cameraRotationY | float | |
return | Matrix |