C# Class Pokemon3D.Rendering.DrawableElement

Part of a Scene with contains Transformation and Optional Rendering Attachments. SceneNodes can be arranged in a hierarchy to allow complex transformations.
Inheritance: Pokemon3D.Common.IdObject
Datei anzeigen Open project: nilllzz/Pokemon3D Class Usage Examples

Public Methods

Method Description
DrawableElement ( int cameraMask = 1, bool initializing = false, Action onEndInitializing = null ) : Microsoft.Xna.Framework
EndInitialzing ( ) : void
GetWorldMatrix ( float cameraRotationY ) : Matrix
UpdateBounds ( ) : void

Method Details

DrawableElement() public method

public DrawableElement ( int cameraMask = 1, bool initializing = false, Action onEndInitializing = null ) : Microsoft.Xna.Framework
cameraMask int
initializing bool
onEndInitializing Action
return Microsoft.Xna.Framework

EndInitialzing() public method

public EndInitialzing ( ) : void
return void

GetWorldMatrix() public method

public GetWorldMatrix ( float cameraRotationY ) : Matrix
cameraRotationY float
return Matrix

UpdateBounds() public method

public UpdateBounds ( ) : void
return void