메소드 | 설명 | |
---|---|---|
Clone ( System.Entity target ) : EntityComponent | ||
OnInitialized ( ) : void | ||
OnIsActiveChanged ( ) : void | ||
Update ( |
||
WorldUiOverlayEntityComponent ( System.Entity referringEntity, int width, int height ) : System | ||
WorldUiOverlayEntityComponent ( EntityComponentDataCreationStruct parameters ) : System |
public Clone ( System.Entity target ) : EntityComponent | ||
target | System.Entity | |
리턴 | EntityComponent |
public Update ( |
||
gameTime | ||
리턴 | void |
public WorldUiOverlayEntityComponent ( System.Entity referringEntity, int width, int height ) : System | ||
referringEntity | System.Entity | |
width | int | |
height | int | |
리턴 | System |
public WorldUiOverlayEntityComponent ( EntityComponentDataCreationStruct parameters ) : System | ||
parameters | EntityComponentDataCreationStruct | |
리턴 | System |