메소드 | 설명 | |
---|---|---|
Clone ( System.Entity target ) : EntityComponent | ||
OnComponentRemove ( ) : void | ||
OnInitialized ( ) : void | ||
OnIsActiveChanged ( ) : void | ||
TilemapEntityComponent ( EntityComponentDataCreationStruct parameters ) : System | ||
Update ( |
메소드 | 설명 | |
---|---|---|
CreateTilemapData ( ) : |
||
TilemapEntityComponent ( System.Entity referringEntity ) : System |
public Clone ( System.Entity target ) : EntityComponent | ||
target | System.Entity | |
리턴 | EntityComponent |
public TilemapEntityComponent ( EntityComponentDataCreationStruct parameters ) : System | ||
parameters | EntityComponentDataCreationStruct | |
리턴 | System |
public Update ( |
||
gameTime | ||
리턴 | void |