C# 클래스 Pokemon3D.Entities.System.Components.CollisionEntityComponent

상속: EntityComponent
파일 보기 프로젝트 열기: nilllzz/Pokemon3D

공개 메소드들

메소드 설명
Clone ( System.Entity target ) : EntityComponent
CollisionEntityComponent ( System.Entity referringEntity ) : System
CollisionEntityComponent ( System.Entity referringEntity, Vector3 collisionSize, Vector3 collisionOffset, string tag, bool resolvesPosition = false ) : System
CollisionEntityComponent ( EntityComponentDataCreationStruct structData ) : System
OnComponentAdded ( ) : void
OnComponentRemove ( ) : void
OnInitialized ( ) : void
OnIsActiveChanged ( ) : void
Update ( GameTime gameTime ) : void

메소드 상세

Clone() 공개 메소드

public Clone ( System.Entity target ) : EntityComponent
target System.Entity
리턴 EntityComponent

CollisionEntityComponent() 공개 메소드

public CollisionEntityComponent ( System.Entity referringEntity ) : System
referringEntity System.Entity
리턴 System

CollisionEntityComponent() 공개 메소드

public CollisionEntityComponent ( System.Entity referringEntity, Vector3 collisionSize, Vector3 collisionOffset, string tag, bool resolvesPosition = false ) : System
referringEntity System.Entity
collisionSize Vector3
collisionOffset Vector3
tag string
resolvesPosition bool
리턴 System

CollisionEntityComponent() 공개 메소드

public CollisionEntityComponent ( EntityComponentDataCreationStruct structData ) : System
structData EntityComponentDataCreationStruct
리턴 System

OnComponentAdded() 공개 메소드

public OnComponentAdded ( ) : void
리턴 void

OnComponentRemove() 공개 메소드

public OnComponentRemove ( ) : void
리턴 void

OnInitialized() 공개 메소드

public OnInitialized ( ) : void
리턴 void

OnIsActiveChanged() 공개 메소드

public OnIsActiveChanged ( ) : void
리턴 void

Update() 공개 메소드

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
리턴 void