C# Class Pokemon3D.Entities.System.Components.CollisionEntityComponent

Inheritance: EntityComponent
Afficher le fichier Open project: nilllzz/Pokemon3D

Méthodes publiques

Méthode Description
Clone ( System.Entity target ) : EntityComponent
CollisionEntityComponent ( System.Entity referringEntity ) : System
CollisionEntityComponent ( System.Entity referringEntity, Vector3 collisionSize, Vector3 collisionOffset, string tag, bool resolvesPosition = false ) : System
CollisionEntityComponent ( EntityComponentDataCreationStruct structData ) : System
OnComponentAdded ( ) : void
OnComponentRemove ( ) : void
OnInitialized ( ) : void
OnIsActiveChanged ( ) : void
Update ( GameTime gameTime ) : void

Method Details

Clone() public méthode

public Clone ( System.Entity target ) : EntityComponent
target System.Entity
Résultat EntityComponent

CollisionEntityComponent() public méthode

public CollisionEntityComponent ( System.Entity referringEntity ) : System
referringEntity System.Entity
Résultat System

CollisionEntityComponent() public méthode

public CollisionEntityComponent ( System.Entity referringEntity, Vector3 collisionSize, Vector3 collisionOffset, string tag, bool resolvesPosition = false ) : System
referringEntity System.Entity
collisionSize Vector3
collisionOffset Vector3
tag string
resolvesPosition bool
Résultat System

CollisionEntityComponent() public méthode

public CollisionEntityComponent ( EntityComponentDataCreationStruct structData ) : System
structData EntityComponentDataCreationStruct
Résultat System

OnComponentAdded() public méthode

public OnComponentAdded ( ) : void
Résultat void

OnComponentRemove() public méthode

public OnComponentRemove ( ) : void
Résultat void

OnInitialized() public méthode

public OnInitialized ( ) : void
Résultat void

OnIsActiveChanged() public méthode

public OnIsActiveChanged ( ) : void
Résultat void

Update() public méthode

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
Résultat void