Méthode | Description | |
---|---|---|
Clone ( System.Entity target ) : EntityComponent | ||
CollisionEntityComponent ( System.Entity referringEntity ) : System | ||
CollisionEntityComponent ( System.Entity referringEntity, Vector3 collisionSize, Vector3 collisionOffset, string tag, bool resolvesPosition = false ) : System | ||
CollisionEntityComponent ( EntityComponentDataCreationStruct structData ) : System | ||
OnComponentAdded ( ) : void | ||
OnComponentRemove ( ) : void | ||
OnInitialized ( ) : void | ||
OnIsActiveChanged ( ) : void | ||
Update ( |
public Clone ( System.Entity target ) : EntityComponent | ||
target | System.Entity | |
Résultat | EntityComponent |
public CollisionEntityComponent ( System.Entity referringEntity ) : System | ||
referringEntity | System.Entity | |
Résultat | System |
public CollisionEntityComponent ( System.Entity referringEntity, Vector3 collisionSize, Vector3 collisionOffset, string tag, bool resolvesPosition = false ) : System | ||
referringEntity | System.Entity | |
collisionSize | Vector3 | |
collisionOffset | Vector3 | |
tag | string | |
resolvesPosition | bool | |
Résultat | System |
public CollisionEntityComponent ( EntityComponentDataCreationStruct structData ) : System | ||
structData | EntityComponentDataCreationStruct | |
Résultat | System |
public Update ( |
||
gameTime | ||
Résultat | void |