C# Class Pokemon3D.Entities.System.Components.CollisionEntityComponent

Inheritance: EntityComponent
ファイルを表示 Open project: nilllzz/Pokemon3D

Public Methods

Method Description
Clone ( System.Entity target ) : EntityComponent
CollisionEntityComponent ( System.Entity referringEntity ) : System
CollisionEntityComponent ( System.Entity referringEntity, Vector3 collisionSize, Vector3 collisionOffset, string tag, bool resolvesPosition = false ) : System
CollisionEntityComponent ( EntityComponentDataCreationStruct structData ) : System
OnComponentAdded ( ) : void
OnComponentRemove ( ) : void
OnInitialized ( ) : void
OnIsActiveChanged ( ) : void
Update ( GameTime gameTime ) : void

Method Details

Clone() public method

public Clone ( System.Entity target ) : EntityComponent
target System.Entity
return EntityComponent

CollisionEntityComponent() public method

public CollisionEntityComponent ( System.Entity referringEntity ) : System
referringEntity System.Entity
return System

CollisionEntityComponent() public method

public CollisionEntityComponent ( System.Entity referringEntity, Vector3 collisionSize, Vector3 collisionOffset, string tag, bool resolvesPosition = false ) : System
referringEntity System.Entity
collisionSize Vector3
collisionOffset Vector3
tag string
resolvesPosition bool
return System

CollisionEntityComponent() public method

public CollisionEntityComponent ( EntityComponentDataCreationStruct structData ) : System
structData EntityComponentDataCreationStruct
return System

OnComponentAdded() public method

public OnComponentAdded ( ) : void
return void

OnComponentRemove() public method

public OnComponentRemove ( ) : void
return void

OnInitialized() public method

public OnInitialized ( ) : void
return void

OnIsActiveChanged() public method

public OnIsActiveChanged ( ) : void
return void

Update() public method

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void