메소드 |
설명 |
|
ChangeTriggerRadius ( TriggerBase trigger, float newRadius ) : void |
|
|
ConsoleLog ( string str, bool adminOnly = false ) : void |
|
|
CreateLoadOut ( string name ) : LoadOut |
|
|
CreateZone ( string name ) : Zone2D |
|
|
DestroyEntity ( BaseEntity ent ) : void |
|
|
DestroyEntityGib ( BaseEntity ent ) : void |
|
|
GetIdentityFolder ( ) : string |
|
|
GetLoadoutFolder ( ) : string |
|
|
GetPublicFolder ( ) : string |
|
|
GetStructuresFolder ( ) : string |
|
|
GetZone ( string name ) : Zone2D |
|
|
Infront ( Objects.Player p, float length ) : Vector3 |
|
|
Initialize ( ) : void |
|
|
Items ( ) : void |
|
|
LoadZones ( ) : void |
|
|
Prefabs ( ) : IEnumerable |
|
|
SaveZones ( ) : void |
|
|
SetZone ( Zone2D zone ) : void |
|
|