C# Class Pluton.Rust.Util

Inheritance: Core.Util
ファイルを表示 Open project: Notulp/Pluton.Rust

Public Properties

Property Type Description
UtilPath System.IO.DirectoryInfo
ZoneStore DataStore
zones Zone2D>.Dictionary

Public Methods

Method Description
ChangeTriggerRadius ( TriggerBase trigger, float newRadius ) : void
ConsoleLog ( string str, bool adminOnly = false ) : void
CreateLoadOut ( string name ) : LoadOut
CreateZone ( string name ) : Zone2D
DestroyEntity ( BaseEntity ent ) : void
DestroyEntityGib ( BaseEntity ent ) : void
GetIdentityFolder ( ) : string
GetLoadoutFolder ( ) : string
GetPublicFolder ( ) : string
GetStructuresFolder ( ) : string
GetZone ( string name ) : Zone2D
Infront ( Objects.Player p, float length ) : Vector3
Initialize ( ) : void
Items ( ) : void
LoadZones ( ) : void
Prefabs ( ) : IEnumerable
SaveZones ( ) : void
SetZone ( Zone2D zone ) : void

Method Details

ChangeTriggerRadius() public method

public ChangeTriggerRadius ( TriggerBase trigger, float newRadius ) : void
trigger TriggerBase
newRadius float
return void

ConsoleLog() public method

public ConsoleLog ( string str, bool adminOnly = false ) : void
str string
adminOnly bool
return void

CreateLoadOut() public method

public CreateLoadOut ( string name ) : LoadOut
name string
return LoadOut

CreateZone() public method

public CreateZone ( string name ) : Zone2D
name string
return Zone2D

DestroyEntity() public method

public DestroyEntity ( BaseEntity ent ) : void
ent BaseEntity
return void

DestroyEntityGib() public method

public DestroyEntityGib ( BaseEntity ent ) : void
ent BaseEntity
return void

GetIdentityFolder() public method

public GetIdentityFolder ( ) : string
return string

GetLoadoutFolder() public method

public GetLoadoutFolder ( ) : string
return string

GetPublicFolder() public method

public GetPublicFolder ( ) : string
return string

GetStructuresFolder() public method

public GetStructuresFolder ( ) : string
return string

GetZone() public method

public GetZone ( string name ) : Zone2D
name string
return Zone2D

Infront() public method

public Infront ( Objects.Player p, float length ) : Vector3
p Objects.Player
length float
return Vector3

Initialize() public method

public Initialize ( ) : void
return void

Items() public method

public Items ( ) : void
return void

LoadZones() public method

public LoadZones ( ) : void
return void

Prefabs() public method

public Prefabs ( ) : IEnumerable
return IEnumerable

SaveZones() public method

public SaveZones ( ) : void
return void

SetZone() public method

public SetZone ( Zone2D zone ) : void
zone Zone2D
return void

Property Details

UtilPath public_oe property

public DirectoryInfo,System.IO UtilPath
return System.IO.DirectoryInfo

ZoneStore public_oe property

public DataStore ZoneStore
return DataStore

zones public_oe property

public Dictionary zones
return Zone2D>.Dictionary