C# 클래스 OpenRA.Mods.RA.Traits.Minelayer.MinefieldOrderGenerator

상속: IOrderGenerator
파일 보기 프로젝트 열기: OpenRA/OpenRA

공개 메소드들

메소드 설명
AddMinelayer ( Actor a, CPos xy ) : void
GetCursor ( World world, CPos cell, int2 worldPixel, MouseInput mi ) : string
MinefieldOrderGenerator ( Actor a, CPos xy ) : System
Order ( World world, CPos cell, int2 worldPixel, MouseInput mi ) : IEnumerable
Render ( WorldRenderer wr, World world ) : IEnumerable
RenderAboveShroud ( WorldRenderer wr, World world ) : IEnumerable
Tick ( World world ) : void

메소드 상세

AddMinelayer() 공개 메소드

public AddMinelayer ( Actor a, CPos xy ) : void
a Actor
xy CPos
리턴 void

GetCursor() 공개 메소드

public GetCursor ( World world, CPos cell, int2 worldPixel, MouseInput mi ) : string
world World
cell CPos
worldPixel int2
mi MouseInput
리턴 string

MinefieldOrderGenerator() 공개 메소드

public MinefieldOrderGenerator ( Actor a, CPos xy ) : System
a Actor
xy CPos
리턴 System

Order() 공개 메소드

public Order ( World world, CPos cell, int2 worldPixel, MouseInput mi ) : IEnumerable
world World
cell CPos
worldPixel int2
mi MouseInput
리턴 IEnumerable

Render() 공개 메소드

public Render ( WorldRenderer wr, World world ) : IEnumerable
wr OpenRA.Graphics.WorldRenderer
world World
리턴 IEnumerable

RenderAboveShroud() 공개 메소드

public RenderAboveShroud ( WorldRenderer wr, World world ) : IEnumerable
wr OpenRA.Graphics.WorldRenderer
world World
리턴 IEnumerable

Tick() 공개 메소드

public Tick ( World world ) : void
world World
리턴 void