Method | Description | |
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AddMinelayer ( Actor a, CPos xy ) : void | ||
GetCursor ( World world, CPos cell, int2 worldPixel, MouseInput mi ) : string | ||
MinefieldOrderGenerator ( Actor a, CPos xy ) : System | ||
Order ( World world, CPos cell, int2 worldPixel, MouseInput mi ) : IEnumerable |
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Render ( |
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RenderAboveShroud ( |
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Tick ( World world ) : void |
public AddMinelayer ( Actor a, CPos xy ) : void | ||
a | Actor | |
xy | CPos | |
return | void |
public GetCursor ( World world, CPos cell, int2 worldPixel, MouseInput mi ) : string | ||
world | World | |
cell | CPos | |
worldPixel | int2 | |
mi | MouseInput | |
return | string |
public MinefieldOrderGenerator ( Actor a, CPos xy ) : System | ||
a | Actor | |
xy | CPos | |
return | System |
public Order ( World world, CPos cell, int2 worldPixel, MouseInput mi ) : IEnumerable |
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world | World | |
cell | CPos | |
worldPixel | int2 | |
mi | MouseInput | |
return | IEnumerable |
public Render ( |
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wr | ||
world | World | |
return | IEnumerable |
public RenderAboveShroud ( |
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wr | ||
world | World | |
return | IEnumerable |