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설명 |
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GetObject ( int index ) : EditorObject |
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GetObjectFromScreenPoint ( Vec2 pt, Vec3 &hitPos ) : EditorObject |
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GetObjectFromScreenPoint ( Vec2 pt, Vec3 &hitPos, bool includeFrozen ) : EditorObject |
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GetObjectFromScreenPoint ( Vec2 pt, Vec3 &hitPos, bool includeFrozen, EditorObject ignore ) : EditorObject |
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GetObjectFromScreenPoint ( Vec2 pt, Vec3 &hitPos, bool includeFrozen, EditorObjectSelection ignore ) : EditorObject |
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GetObjects ( ) : IEnumerable |
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GetObjectsFromMagicWand ( EditorObjectSelection selection, EditorObject obj ) : void |
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GetObjectsFromScreenRect ( EditorObjectSelection selection, RectangleF rect ) : void |
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GetObjectsFromScreenRect ( EditorObjectSelection selection, RectangleF rect, bool includeFrozen ) : void |
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OnObjectAddedFromTool ( EditorObject obj ) : void |
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SetViewportPickingPos ( Vec2 pt ) : void |
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UnfreezeObjects ( ) : void |
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