C# Class Nomad.Manager.ObjectManager

Afficher le fichier Open project: Azerothian/fc3editor

Méthodes publiques

Méthode Description
GetObject ( int index ) : EditorObject
GetObjectFromScreenPoint ( Vec2 pt, Vec3 &hitPos ) : EditorObject
GetObjectFromScreenPoint ( Vec2 pt, Vec3 &hitPos, bool includeFrozen ) : EditorObject
GetObjectFromScreenPoint ( Vec2 pt, Vec3 &hitPos, bool includeFrozen, EditorObject ignore ) : EditorObject
GetObjectFromScreenPoint ( Vec2 pt, Vec3 &hitPos, bool includeFrozen, EditorObjectSelection ignore ) : EditorObject
GetObjects ( ) : IEnumerable
GetObjectsFromMagicWand ( EditorObjectSelection selection, EditorObject obj ) : void
GetObjectsFromScreenRect ( EditorObjectSelection selection, RectangleF rect ) : void
GetObjectsFromScreenRect ( EditorObjectSelection selection, RectangleF rect, bool includeFrozen ) : void
OnObjectAddedFromTool ( EditorObject obj ) : void
SetViewportPickingPos ( Vec2 pt ) : void
UnfreezeObjects ( ) : void

Method Details

GetObject() public static méthode

public static GetObject ( int index ) : EditorObject
index int
Résultat Nomad.Editor.EditorObject

GetObjectFromScreenPoint() public static méthode

public static GetObjectFromScreenPoint ( Vec2 pt, Vec3 &hitPos ) : EditorObject
pt Nomad.Maths.Vec2
hitPos Nomad.Maths.Vec3
Résultat Nomad.Editor.EditorObject

GetObjectFromScreenPoint() public static méthode

public static GetObjectFromScreenPoint ( Vec2 pt, Vec3 &hitPos, bool includeFrozen ) : EditorObject
pt Nomad.Maths.Vec2
hitPos Nomad.Maths.Vec3
includeFrozen bool
Résultat Nomad.Editor.EditorObject

GetObjectFromScreenPoint() public static méthode

public static GetObjectFromScreenPoint ( Vec2 pt, Vec3 &hitPos, bool includeFrozen, EditorObject ignore ) : EditorObject
pt Nomad.Maths.Vec2
hitPos Nomad.Maths.Vec3
includeFrozen bool
ignore Nomad.Editor.EditorObject
Résultat Nomad.Editor.EditorObject

GetObjectFromScreenPoint() public static méthode

public static GetObjectFromScreenPoint ( Vec2 pt, Vec3 &hitPos, bool includeFrozen, EditorObjectSelection ignore ) : EditorObject
pt Nomad.Maths.Vec2
hitPos Nomad.Maths.Vec3
includeFrozen bool
ignore Nomad.Editor.EditorObjectSelection
Résultat Nomad.Editor.EditorObject

GetObjects() public static méthode

public static GetObjects ( ) : IEnumerable
Résultat IEnumerable

GetObjectsFromMagicWand() public static méthode

public static GetObjectsFromMagicWand ( EditorObjectSelection selection, EditorObject obj ) : void
selection Nomad.Editor.EditorObjectSelection
obj Nomad.Editor.EditorObject
Résultat void

GetObjectsFromScreenRect() public static méthode

public static GetObjectsFromScreenRect ( EditorObjectSelection selection, RectangleF rect ) : void
selection Nomad.Editor.EditorObjectSelection
rect System.Drawing.RectangleF
Résultat void

GetObjectsFromScreenRect() public static méthode

public static GetObjectsFromScreenRect ( EditorObjectSelection selection, RectangleF rect, bool includeFrozen ) : void
selection Nomad.Editor.EditorObjectSelection
rect System.Drawing.RectangleF
includeFrozen bool
Résultat void

OnObjectAddedFromTool() public static méthode

public static OnObjectAddedFromTool ( EditorObject obj ) : void
obj Nomad.Editor.EditorObject
Résultat void

SetViewportPickingPos() public static méthode

public static SetViewportPickingPos ( Vec2 pt ) : void
pt Nomad.Maths.Vec2
Résultat void

UnfreezeObjects() public static méthode

public static UnfreezeObjects ( ) : void
Résultat void