C# Class Nomad.Manager.ObjectManager

ファイルを表示 Open project: Azerothian/fc3editor

Public Methods

Method Description
GetObject ( int index ) : EditorObject
GetObjectFromScreenPoint ( Vec2 pt, Vec3 &hitPos ) : EditorObject
GetObjectFromScreenPoint ( Vec2 pt, Vec3 &hitPos, bool includeFrozen ) : EditorObject
GetObjectFromScreenPoint ( Vec2 pt, Vec3 &hitPos, bool includeFrozen, EditorObject ignore ) : EditorObject
GetObjectFromScreenPoint ( Vec2 pt, Vec3 &hitPos, bool includeFrozen, EditorObjectSelection ignore ) : EditorObject
GetObjects ( ) : IEnumerable
GetObjectsFromMagicWand ( EditorObjectSelection selection, EditorObject obj ) : void
GetObjectsFromScreenRect ( EditorObjectSelection selection, RectangleF rect ) : void
GetObjectsFromScreenRect ( EditorObjectSelection selection, RectangleF rect, bool includeFrozen ) : void
OnObjectAddedFromTool ( EditorObject obj ) : void
SetViewportPickingPos ( Vec2 pt ) : void
UnfreezeObjects ( ) : void

Method Details

GetObject() public static method

public static GetObject ( int index ) : EditorObject
index int
return Nomad.Editor.EditorObject

GetObjectFromScreenPoint() public static method

public static GetObjectFromScreenPoint ( Vec2 pt, Vec3 &hitPos ) : EditorObject
pt Nomad.Maths.Vec2
hitPos Nomad.Maths.Vec3
return Nomad.Editor.EditorObject

GetObjectFromScreenPoint() public static method

public static GetObjectFromScreenPoint ( Vec2 pt, Vec3 &hitPos, bool includeFrozen ) : EditorObject
pt Nomad.Maths.Vec2
hitPos Nomad.Maths.Vec3
includeFrozen bool
return Nomad.Editor.EditorObject

GetObjectFromScreenPoint() public static method

public static GetObjectFromScreenPoint ( Vec2 pt, Vec3 &hitPos, bool includeFrozen, EditorObject ignore ) : EditorObject
pt Nomad.Maths.Vec2
hitPos Nomad.Maths.Vec3
includeFrozen bool
ignore Nomad.Editor.EditorObject
return Nomad.Editor.EditorObject

GetObjectFromScreenPoint() public static method

public static GetObjectFromScreenPoint ( Vec2 pt, Vec3 &hitPos, bool includeFrozen, EditorObjectSelection ignore ) : EditorObject
pt Nomad.Maths.Vec2
hitPos Nomad.Maths.Vec3
includeFrozen bool
ignore Nomad.Editor.EditorObjectSelection
return Nomad.Editor.EditorObject

GetObjects() public static method

public static GetObjects ( ) : IEnumerable
return IEnumerable

GetObjectsFromMagicWand() public static method

public static GetObjectsFromMagicWand ( EditorObjectSelection selection, EditorObject obj ) : void
selection Nomad.Editor.EditorObjectSelection
obj Nomad.Editor.EditorObject
return void

GetObjectsFromScreenRect() public static method

public static GetObjectsFromScreenRect ( EditorObjectSelection selection, RectangleF rect ) : void
selection Nomad.Editor.EditorObjectSelection
rect System.Drawing.RectangleF
return void

GetObjectsFromScreenRect() public static method

public static GetObjectsFromScreenRect ( EditorObjectSelection selection, RectangleF rect, bool includeFrozen ) : void
selection Nomad.Editor.EditorObjectSelection
rect System.Drawing.RectangleF
includeFrozen bool
return void

OnObjectAddedFromTool() public static method

public static OnObjectAddedFromTool ( EditorObject obj ) : void
obj Nomad.Editor.EditorObject
return void

SetViewportPickingPos() public static method

public static SetViewportPickingPos ( Vec2 pt ) : void
pt Nomad.Maths.Vec2
return void

UnfreezeObjects() public static method

public static UnfreezeObjects ( ) : void
return void