메소드 |
설명 |
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Equals ( object obj ) : bool |
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GetHashCode ( ) : int |
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LinearInterpolate ( Point4D value1, Point4D value2, float amountRangeStart, float amountRangeEnd, float amount ) : Point4D |
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Parse ( string source ) : Point4D |
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PerspectiveInterpolate ( Point4D value1, Point4D value2, float w1, float w2, float amountRangeStart, float amountRangeEnd, float amount ) : Point4D |
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Point4D ( Point3D point, float w ) : System |
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Point4D ( float x, float y, float z, float w ) : System |
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ToPoint3D ( ) : Point3D |
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ToString ( ) : string |
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Transform ( Point3D position, Matrix3D matrix ) : Point4D |
Transforms a Point3D by the given Matrix. |
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operator ( ) : Point4D |
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operator ( ) : Vector4D |
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operator ( ) : bool |
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