Property | Type | Description | |
---|---|---|---|
W | float | ||
X | float | ||
Y | float | ||
Z | float |
Method | Description | |
---|---|---|
Equals ( object obj ) : bool | ||
GetHashCode ( ) : int | ||
LinearInterpolate ( |
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Parse ( string source ) : |
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PerspectiveInterpolate ( |
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Point4D ( |
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Point4D ( float x, float y, float z, float w ) : System | ||
ToPoint3D ( ) : |
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ToString ( ) : string | ||
Transform ( |
Transforms a Point3D by the given Matrix.
|
|
operator ( ) : |
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operator ( ) : |
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operator ( ) : bool |
Method | Description | |
---|---|---|
ConvertToString ( string format, IFormatProvider provider ) : string |
public static LinearInterpolate ( |
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value1 | ||
value2 | ||
amountRangeStart | float | |
amountRangeEnd | float | |
amount | float | |
return |
public static Parse ( string source ) : |
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source | string | |
return |
public static PerspectiveInterpolate ( |
||
value1 | ||
value2 | ||
w1 | float | |
w2 | float | |
amountRangeStart | float | |
amountRangeEnd | float | |
amount | float | |
return |
public Point4D ( |
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point | ||
w | float | |
return | System |
public Point4D ( float x, float y, float z, float w ) : System | ||
x | float | |
y | float | |
z | float | |
w | float | |
return | System |
public static Transform ( |
||
position | The source Point3D. | |
matrix | Matrix3D | The transformation matrix. |
return |