C# 클래스 NewTOAPIA.Drawing.Arc

상속: IVertexSource
파일 보기 프로젝트 열기: Wiladams/NewTOAPIA

공개 메소드들

메소드 설명
Arc ( ) : System
Arc ( double OriginX, double OriginY, double RadiusX, double RadiusY, double Angle1, double Angle2 ) : System
Arc ( double OriginX, double OriginY, double RadiusX, double RadiusY, double Angle1, double Angle2, EDirection Direction ) : System
approximation_scale ( ) : double
approximation_scale ( double s ) : void
init ( double OriginX, double OriginY, double RadiusX, double RadiusY, double Angle1, double Angle2 ) : void
init ( double OriginX, double OriginY, double RadiusX, double RadiusY, double Angle1, double Angle2, EDirection Direction ) : void
rewind ( int unused ) : void
vertex ( double &x, double &y ) : Path.FlagsAndCommand

비공개 메소드들

메소드 설명
normalize ( double Angle1, double Angle2, EDirection Direction ) : void

메소드 상세

Arc() 공개 메소드

public Arc ( ) : System
리턴 System

Arc() 공개 메소드

public Arc ( double OriginX, double OriginY, double RadiusX, double RadiusY, double Angle1, double Angle2 ) : System
OriginX double
OriginY double
RadiusX double
RadiusY double
Angle1 double
Angle2 double
리턴 System

Arc() 공개 메소드

public Arc ( double OriginX, double OriginY, double RadiusX, double RadiusY, double Angle1, double Angle2, EDirection Direction ) : System
OriginX double
OriginY double
RadiusX double
RadiusY double
Angle1 double
Angle2 double
Direction EDirection
리턴 System

approximation_scale() 공개 메소드

public approximation_scale ( ) : double
리턴 double

approximation_scale() 공개 메소드

public approximation_scale ( double s ) : void
s double
리턴 void

init() 공개 메소드

public init ( double OriginX, double OriginY, double RadiusX, double RadiusY, double Angle1, double Angle2 ) : void
OriginX double
OriginY double
RadiusX double
RadiusY double
Angle1 double
Angle2 double
리턴 void

init() 공개 메소드

public init ( double OriginX, double OriginY, double RadiusX, double RadiusY, double Angle1, double Angle2, EDirection Direction ) : void
OriginX double
OriginY double
RadiusX double
RadiusY double
Angle1 double
Angle2 double
Direction EDirection
리턴 void

rewind() 공개 메소드

public rewind ( int unused ) : void
unused int
리턴 void

vertex() 공개 메소드

public vertex ( double &x, double &y ) : Path.FlagsAndCommand
x double
y double
리턴 Path.FlagsAndCommand