Method | Description | |
---|---|---|
Arc ( ) : System | ||
Arc ( double OriginX, double OriginY, double RadiusX, double RadiusY, double Angle1, double Angle2 ) : System | ||
Arc ( double OriginX, double OriginY, double RadiusX, double RadiusY, double Angle1, double Angle2, EDirection Direction ) : System | ||
approximation_scale ( ) : double | ||
approximation_scale ( double s ) : void | ||
init ( double OriginX, double OriginY, double RadiusX, double RadiusY, double Angle1, double Angle2 ) : void | ||
init ( double OriginX, double OriginY, double RadiusX, double RadiusY, double Angle1, double Angle2, EDirection Direction ) : void | ||
rewind ( int unused ) : void | ||
vertex ( double &x, double &y ) : Path.FlagsAndCommand |
Method | Description | |
---|---|---|
normalize ( double Angle1, double Angle2, EDirection Direction ) : void |
public Arc ( double OriginX, double OriginY, double RadiusX, double RadiusY, double Angle1, double Angle2 ) : System | ||
OriginX | double | |
OriginY | double | |
RadiusX | double | |
RadiusY | double | |
Angle1 | double | |
Angle2 | double | |
return | System |
public Arc ( double OriginX, double OriginY, double RadiusX, double RadiusY, double Angle1, double Angle2, EDirection Direction ) : System | ||
OriginX | double | |
OriginY | double | |
RadiusX | double | |
RadiusY | double | |
Angle1 | double | |
Angle2 | double | |
Direction | EDirection | |
return | System |
public approximation_scale ( double s ) : void | ||
s | double | |
return | void |
public init ( double OriginX, double OriginY, double RadiusX, double RadiusY, double Angle1, double Angle2 ) : void | ||
OriginX | double | |
OriginY | double | |
RadiusX | double | |
RadiusY | double | |
Angle1 | double | |
Angle2 | double | |
return | void |
public init ( double OriginX, double OriginY, double RadiusX, double RadiusY, double Angle1, double Angle2, EDirection Direction ) : void | ||
OriginX | double | |
OriginY | double | |
RadiusX | double | |
RadiusY | double | |
Angle1 | double | |
Angle2 | double | |
Direction | EDirection | |
return | void |
public vertex ( double &x, double &y ) : Path.FlagsAndCommand | ||
x | double | |
y | double | |
return | Path.FlagsAndCommand |