C# 클래스 MonoGdx.Input.GestureAdapter

상속: GestureListener
파일 보기 프로젝트 열기: jaquadro/MonoGdx

공개 메소드들

메소드 설명
Fling ( float velocityX, float velocityY, int button ) : bool
LongPress ( float x, float y ) : bool
Pan ( float x, float y, float deltaX, float deltaY ) : bool
Pinch ( Vector2 initialPointer1, Vector2 initialPointer2, Vector2 pointer1, Vector2 pointer2 ) : bool
Tap ( float x, float y, int count, int button ) : bool
TouchDown ( float x, float y, int pointer, int button ) : bool
Zoom ( float initialDistance, float distance ) : bool

메소드 상세

Fling() 공개 메소드

public Fling ( float velocityX, float velocityY, int button ) : bool
velocityX float
velocityY float
button int
리턴 bool

LongPress() 공개 메소드

public LongPress ( float x, float y ) : bool
x float
y float
리턴 bool

Pan() 공개 메소드

public Pan ( float x, float y, float deltaX, float deltaY ) : bool
x float
y float
deltaX float
deltaY float
리턴 bool

Pinch() 공개 메소드

public Pinch ( Vector2 initialPointer1, Vector2 initialPointer2, Vector2 pointer1, Vector2 pointer2 ) : bool
initialPointer1 Vector2
initialPointer2 Vector2
pointer1 Vector2
pointer2 Vector2
리턴 bool

Tap() 공개 메소드

public Tap ( float x, float y, int count, int button ) : bool
x float
y float
count int
button int
리턴 bool

TouchDown() 공개 메소드

public TouchDown ( float x, float y, int pointer, int button ) : bool
x float
y float
pointer int
button int
리턴 bool

Zoom() 공개 메소드

public Zoom ( float initialDistance, float distance ) : bool
initialDistance float
distance float
리턴 bool