C# Class MonoGdx.Input.GestureAdapter

Inheritance: GestureListener
Mostrar archivo Open project: jaquadro/MonoGdx

Public Methods

Method Description
Fling ( float velocityX, float velocityY, int button ) : bool
LongPress ( float x, float y ) : bool
Pan ( float x, float y, float deltaX, float deltaY ) : bool
Pinch ( Vector2 initialPointer1, Vector2 initialPointer2, Vector2 pointer1, Vector2 pointer2 ) : bool
Tap ( float x, float y, int count, int button ) : bool
TouchDown ( float x, float y, int pointer, int button ) : bool
Zoom ( float initialDistance, float distance ) : bool

Method Details

Fling() public method

public Fling ( float velocityX, float velocityY, int button ) : bool
velocityX float
velocityY float
button int
return bool

LongPress() public method

public LongPress ( float x, float y ) : bool
x float
y float
return bool

Pan() public method

public Pan ( float x, float y, float deltaX, float deltaY ) : bool
x float
y float
deltaX float
deltaY float
return bool

Pinch() public method

public Pinch ( Vector2 initialPointer1, Vector2 initialPointer2, Vector2 pointer1, Vector2 pointer2 ) : bool
initialPointer1 Vector2
initialPointer2 Vector2
pointer1 Vector2
pointer2 Vector2
return bool

Tap() public method

public Tap ( float x, float y, int count, int button ) : bool
x float
y float
count int
button int
return bool

TouchDown() public method

public TouchDown ( float x, float y, int pointer, int button ) : bool
x float
y float
pointer int
button int
return bool

Zoom() public method

public Zoom ( float initialDistance, float distance ) : bool
initialDistance float
distance float
return bool