메소드 | 설명 | |
---|---|---|
GetBiome ( int x, int z ) : Biome | ||
WorldChunkManager ( long seed ) : System | ||
getBiomeGenAt ( int par1, int par2 ) : |
||
getBiomeGenAt ( |
||
getRainfall ( float par1ArrayOfFloat, int par2, int par3, int par4, int par5 ) : float[] | ||
getTemperatures ( float par1ArrayOfFloat, int par2, int par3, int par4, int par5 ) : float[] |
public getBiomeGenAt ( int par1, int par2 ) : |
||
par1 | int | |
par2 | int | |
리턴 |
public getBiomeGenAt ( |
||
par1ArrayOfBiomeGenBase | ||
par2 | int | |
par3 | int | |
par4 | int | |
par5 | int | |
par6 | bool | |
리턴 | Minecraft.BiomeGen.F12.BiomeGenBase[] |
public getRainfall ( float par1ArrayOfFloat, int par2, int par3, int par4, int par5 ) : float[] | ||
par1ArrayOfFloat | float | |
par2 | int | |
par3 | int | |
par4 | int | |
par5 | int | |
리턴 | float[] |
public getTemperatures ( float par1ArrayOfFloat, int par2, int par3, int par4, int par5 ) : float[] | ||
par1ArrayOfFloat | float | |
par2 | int | |
par3 | int | |
par4 | int | |
par5 | int | |
리턴 | float[] |