Method | Description | |
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GetBiome ( int x, int z ) : Biome | ||
WorldChunkManager ( long seed ) : System | ||
getBiomeGenAt ( int par1, int par2 ) : |
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getBiomeGenAt ( |
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getRainfall ( float par1ArrayOfFloat, int par2, int par3, int par4, int par5 ) : float[] | ||
getTemperatures ( float par1ArrayOfFloat, int par2, int par3, int par4, int par5 ) : float[] |
public WorldChunkManager ( long seed ) : System | ||
seed | long | |
return | System |
public getBiomeGenAt ( int par1, int par2 ) : |
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par1 | int | |
par2 | int | |
return |
public getBiomeGenAt ( |
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par1ArrayOfBiomeGenBase | ||
par2 | int | |
par3 | int | |
par4 | int | |
par5 | int | |
par6 | bool | |
return | Minecraft.BiomeGen.F12.BiomeGenBase[] |
public getRainfall ( float par1ArrayOfFloat, int par2, int par3, int par4, int par5 ) : float[] | ||
par1ArrayOfFloat | float | |
par2 | int | |
par3 | int | |
par4 | int | |
par5 | int | |
return | float[] |
public getTemperatures ( float par1ArrayOfFloat, int par2, int par3, int par4, int par5 ) : float[] | ||
par1ArrayOfFloat | float | |
par2 | int | |
par3 | int | |
par4 | int | |
par5 | int | |
return | float[] |