메소드 | 설명 | |
---|---|---|
AddNode ( INode node, int index = -1 ) : void | ||
Destroy ( ) : void | ||
Entity ( ) : System | ||
FixUp ( ) : void | ||
Load ( |
||
RemoveNode ( INode gameObject ) : void | ||
SetScene ( Scene scene ) : void | ||
Setup ( ) : void | ||
TearDown ( ) : void |
public Load ( |
||
content | ||
리턴 | void |