프로퍼티 | 타입 | 설명 | |
---|---|---|---|
mNormalAttackSpeed | GameBase.Core.TimeOut |
메소드 | 설명 | |
---|---|---|
AddMagicExp ( uint typeid, uint exp ) : void | ||
AddMagicInfo ( GameBase info ) : void | ||
AddMagicInfo ( uint magidid, byte level, uint exp ) : void | ||
CheckAttackSpeed ( ) : bool | ||
CheckMagicAttackSpeed ( ushort magicid, byte magiclv ) : bool | ||
CheckMoveSpeed ( ) : bool | ||
DB_Save ( ) : void | ||
GetDicMagic ( ) : GameStruct.RoleMagicInfo>.Dictionary |
||
GetMagicLevel ( uint typeid ) : ushort | ||
IsLiuXingYunHuo ( ) : bool | ||
PlayerMagic ( |
||
SendAllMagicInfo ( ) : void | ||
SendMagicInfo ( GameStruct info ) : void | ||
SetMoveSpeed ( float fSpeed ) : void | ||
isMagic ( uint typeid ) : bool |
public AddMagicExp ( uint typeid, uint exp ) : void | ||
typeid | uint | |
exp | uint | |
리턴 | void |
public AddMagicInfo ( uint magidid, byte level, uint exp ) : void | ||
magidid | uint | |
level | byte | |
exp | uint | |
리턴 | void |
public CheckMagicAttackSpeed ( ushort magicid, byte magiclv ) : bool | ||
magicid | ushort | |
magiclv | byte | |
리턴 | bool |
public GetDicMagic ( ) : GameStruct.RoleMagicInfo>.Dictionary |
||
리턴 | GameStruct.RoleMagicInfo>.Dictionary |
public PlayerMagic ( |
||
_play | ||
리턴 | System |