C# Class MapServer.PlayerMagic

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Public Properties

Property Type Description
mNormalAttackSpeed GameBase.Core.TimeOut

Public Methods

Method Description
AddMagicExp ( uint typeid, uint exp ) : void
AddMagicInfo ( GameBase info ) : void
AddMagicInfo ( uint magidid, byte level, uint exp ) : void
CheckAttackSpeed ( ) : bool
CheckMagicAttackSpeed ( ushort magicid, byte magiclv ) : bool
CheckMoveSpeed ( ) : bool
DB_Save ( ) : void
GetDicMagic ( ) : GameStruct.RoleMagicInfo>.Dictionary
GetMagicLevel ( uint typeid ) : ushort
IsLiuXingYunHuo ( ) : bool
PlayerMagic ( PlayerObject _play ) : System
SendAllMagicInfo ( ) : void
SendMagicInfo ( GameStruct info ) : void
SetMoveSpeed ( float fSpeed ) : void
isMagic ( uint typeid ) : bool

Method Details

AddMagicExp() public method

public AddMagicExp ( uint typeid, uint exp ) : void
typeid uint
exp uint
return void

AddMagicInfo() public method

public AddMagicInfo ( GameBase info ) : void
info GameBase
return void

AddMagicInfo() public method

public AddMagicInfo ( uint magidid, byte level, uint exp ) : void
magidid uint
level byte
exp uint
return void

CheckAttackSpeed() public method

public CheckAttackSpeed ( ) : bool
return bool

CheckMagicAttackSpeed() public method

public CheckMagicAttackSpeed ( ushort magicid, byte magiclv ) : bool
magicid ushort
magiclv byte
return bool

CheckMoveSpeed() public method

public CheckMoveSpeed ( ) : bool
return bool

DB_Save() public method

public DB_Save ( ) : void
return void

GetDicMagic() public method

public GetDicMagic ( ) : GameStruct.RoleMagicInfo>.Dictionary
return GameStruct.RoleMagicInfo>.Dictionary

GetMagicLevel() public method

public GetMagicLevel ( uint typeid ) : ushort
typeid uint
return ushort

IsLiuXingYunHuo() public method

public IsLiuXingYunHuo ( ) : bool
return bool

PlayerMagic() public method

public PlayerMagic ( PlayerObject _play ) : System
_play PlayerObject
return System

SendAllMagicInfo() public method

public SendAllMagicInfo ( ) : void
return void

SendMagicInfo() public method

public SendMagicInfo ( GameStruct info ) : void
info GameStruct
return void

SetMoveSpeed() public method

public SetMoveSpeed ( float fSpeed ) : void
fSpeed float
return void

isMagic() public method

public isMagic ( uint typeid ) : bool
typeid uint
return bool

Property Details

mNormalAttackSpeed public_oe property

public GameBase.Core.TimeOut mNormalAttackSpeed
return GameBase.Core.TimeOut