메소드 | 설명 | |
---|---|---|
BroadcastInfo ( uint tag = 1 ) : void | ||
DropItemObject ( uint itemid, short x, short y, uint ownerid, int time ) : System | ||
GetOwnerId ( ) : uint | ||
GetRoleEudemonInfo ( ) : |
||
GetRoleItemInfo ( ) : GameStruct.RoleItemInfo | ||
IsOwner ( ) : bool | ||
RefreshVisibleObject ( ) : void | ||
Run ( ) : bool | ||
SetRoleEudemonInfo ( |
||
SetRoleItemInfo ( GameStruct info ) : void |
public DropItemObject ( uint itemid, short x, short y, uint ownerid, int time ) : System | ||
itemid | uint | |
x | short | |
y | short | |
ownerid | uint | |
time | int | |
리턴 | System |
public GetRoleEudemonInfo ( ) : |
||
리턴 |
public GetRoleItemInfo ( ) : GameStruct.RoleItemInfo | ||
리턴 | GameStruct.RoleItemInfo |
public SetRoleEudemonInfo ( |
||
eudemon | ||
리턴 | void |